On a failure, the creature is petrified until freed by the greater restoration spell or other magic. It must repeat the saving throw at the end of its next turn. On a failed save, the creature magically begins to turn to stone and is restrained. On a successful save, a creature becomes immune to the Petrifying Cloud of all dust wights for 24 hours. Each living creature that starts its turn within 5 feet of the dust wight must make a DC 14 Constitution saving throw. Damage Resistances bludgeoning, piercing and slashing from nonmagical attacksĬondition Immunities charmed, exhaustion, frightened, petrified, poisoned
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